Tuesday, 28 April 2015

Game 79 - Orcs & Goblins - 2013/07/28

Battle 4 - Dawn Attack - Orcs & Goblins

Dawn attack was chosen as a first game of day 2 and I think it is very appropriate! I was about to face Orcs and Goblins led by Chris. Greenskins are not very good match up for me. I haven't been able to play well against them so far although I was better equipped to fight trolls than last time.

Chris surprised me with a themed army. He chose Grimgor Ard Boyz as a reference and although he didn't include that special character he built his army around that idea.

Orc Ard Boyz - Army List

Black Orc Warboss, Sword of Anti-Heroes
Black Orc BSB
Orc Great Shaman
, Level 4 - Big Waaagh!
Goblin Shaman, Level 2, Dispel Scroll - Little Waaagh!

30 Orcs, Full Command
30 Big Uns, Full Command, Banner of Discipline
25 Black Orcs, Full Command, Banner of Eternal Flame
10 Arrer Boyz
5 Wolf Riders
Rock Lobba

Saturday, 18 April 2015

Game 78 - Daemons of Chaos - 2013/07/24

Battle 3 - Battle for the Pass - Daemons of Chaos

It was a rule book scenario with no modifications. I was wondering what kind of army I am going to face this time and I soon found out I am to fight against Daemons of Khorne. What is more, my opponent was a frequent tournament participant and current No. 2 in Oz, Nick Legrand. :)

I haven't had a chance to play against Nick before but his record speaks for itself. I knew I am facing a very good player and that it is going to be a tough challenge. I think both our armies had advantages and disadvantages in terms of the scenario. Daemons could nicely protect their flanks, for example, not allowing my forces to envelop their units.

As I have mentioned before, Nick had a themed, all Khorne army with Mr. Blood Thirster himself as an army general.

Daemons of Chaos - Army List

Blood Thirster
BSB on Juggernaut

30+ Bloodletters
18+ Bloodletters

7 Bloodcrushers

Friday, 17 April 2015

Game 77 - Warriors of Chaos - 2013/07/21

Battle 2 - Watchtower - Warriors of Chaos

Dreaded watchtower scenario. It was modified for the purpose of the tournament. First of all there was a bonus for a watchtower. If by the end of the game you occupied the watchtower you got 1000VP extra. Massive bonus if you ask me. Second, at no point the unit acting as a garrison could have more than 20 models in it (monstrous infantry counted extra, can't remember how many models though). If the number of models increased beyond that - the unit had to leave the tower immediately.

It is still hard scenario and with a massive bonus it was probably the game when the winner wins big. I was concerned with the fact that if I were to play warriors and if they put a unit of 20 nurgle warriors there I would be in trouble. I could try to thin them down but at great cost. Also, since that requires constant assaulting of the tower, I might not have enough units to protect the assault teams from the rest of the enemy army.

And the enemy army looked like this:

Tzeentch Warriors - Army List

Daemon Prince, level 3, 1+ armor - Lore of Tzeentch
Hero on Daemonic Mount
level 2, Disk - Lore of Tzeentch

12 Tzeentch Warriors, Hand Weapon, Shield, Full Command
12 Tzeentch Warriors, Hand Weapon, Shield, Full Command
Tzeentch Chariot

5 Tzeentch Knights
5 Tzeentch Knights